The Discount Dare
Ask for a 10% discount on your next purchase at any store or coffee shop.
The life you want is on the other side of a hundred conversations you haven’t had yet. Brashen turns each of them into a daily quest. Earn XP for doing the thing. Level up for surviving the no.
It’s been in your head for months. Maybe years. Every item on it has the same shape: something a slightly braver version of you would have already done.
To deliberately put yourself in a situation where you might get rejected — and grow from it.
“I brashened three times this week.”
— a person who is becoming unstoppable
Brashen isn’t a self-help library. It’s one small, specific, real-world thing — delivered fresh every morning.
A new quest, hand-picked for your level and your weakest stat. No scrolling. No deciding.
In the real world. Tips, possible outcomes, and a flavor quote help you psych yourself up.
Mood before, mood after. Difficulty 1–5. What came up? Earn XP — bonus if they said no.
Five Courage Stats fill in on a radar chart. Your streak catches fire. A new title unlocks. Tomorrow, again.
Talk to anyone
Own the room
From awkward to magnetic
Bounce back faster
Pure audacity
Nothing theoretical. Nothing embarrassing for its own sake. Every quest is a small, specific nudge toward someone you already want to be.
Ask for a 10% discount on your next purchase at any store or coffee shop.
Give a genuine compliment to a stranger. Something specific — not just “you look nice.”
Go to a sit-down restaurant alone. No phone at the table for at least 10 minutes.
Start a conversation with someone you don’t know in a public place. Every friend you have was once a stranger.
Suggest an idea you’ve been holding back — to a friend, a coworker, a family member. That idea isn’t doing anyone any good in your head.
Ask for something bigger than a discount. A free upgrade. A better seat. A waived fee. Words are free.
Streaks. Levels. Titles. Achievements. Adaptive difficulty. A journal that actually makes you use it. Everything game designers have spent 30 years perfecting — pointed at the one thing you keep avoiding.
The engine reads the last ten quests you rated. Too easy? It ramps. Too hard? It pulls back. You set the pace.
XP multipliers stack day-over-day. An 8 PM streak warning makes sure you never lose it by accident.
Bronze, silver, gold, platinum. For showing up. For getting rejected. For the weird, specific moments that deserve a medal.
Five stats. One polygon. Watch the shape fill out as you grow — and notice exactly where you’re still flinching.
After every quest: mood before, mood after. Body, story, reality prompts. An actual journal that actually grows.
Finish The Discount Dare and The Negotiator shows up next. Courage compounds, and so do the quests.
Log a brashen from your wrist. See today’s quest on your Lock Screen, your Home Screen, and your Dynamic Island.
Four voice shortcuts. Quest lookup, log, streak check, swap. Speak it and move on.
iPhone, iPad, Mac, Watch. Your XP follows you. No login. No server. No password to forget.
Start with 15 free quests. When you’re ready to focus on a specific corner of your life, unlock a pack. 30 quests each, built around one target.
Conversations that start themselves. Numbers asked for out loud. The word “no” losing its teeth.
The raise conversation. The unsolicited pitch. The meeting you finally talk in. The email you finally send.
The rejection-seeking graduate program. For when you’re ready to actively chase the no.
Or grab the Bundle — all three packs for $6.99. Saves you $2.
Free forever for the daily loop. Pay once for a pack. Or subscribe for everything plus what’s coming next.
Everything you need to start.
All packs + every future drop. Cancel anytime.
All three packs. Keep forever.
Individual packs also available at $2.99 each.
Brashen has no accounts, no login, and no way to phone home. Your brashens live on your device. Apple’s nutrition label: Data Not Collected.
All the things the voice in your head is about to say.
No. Every quest is calibrated by difficulty and stat, and you can swap one you’re not feeling. Easy quests are small and low-stakes (“compliment something specific about a stranger”). Legendary ones only show up if you’ve asked for them. Growth, not humiliation.
You earn more XP. Rejection is the whole point — it’s the muscle we’re training. Every time someone says no and you survive, your Resilience stat grows and your brain updates its threat model a little bit. That’s the game.
No. Brashen is built on exposure-therapy principles and uses CBT-aligned reflection prompts, but it’s a self-directed tool, not clinical care. If you’re dealing with serious social anxiety, the best move is both — a real therapist and a small daily nudge to practice outside sessions.
Brashen is built for introverts. The adaptive engine reads your 1–5 difficulty ratings and pulls back when things feel rough. You can rest a day and the streak has a grace window. The goal isn’t to turn you into an extrovert — it’s to stop making the easy stuff feel impossible.
Yes. The Professional and Resilience stats are full of quests that happen in your existing life — the pitch you’ve been holding back, the opinion you never share, the honest “no” you’ve been avoiding. You can filter your focus.
Yes. Brashen ships on iPhone, iPad, Mac (via Mac Catalyst), and Apple Watch. There’s a Home Screen widget, a Lock Screen Live Activity, Siri shortcuts, and iCloud sync — so your XP follows you everywhere.
The 15 free quests are a complete loop on their own. You can run them, stack streaks, hit level 15, and unlock achievements without spending a cent. Packs are for when you’re ready to specialize.
It’s gone. Everything lives on your device (and optionally in your own iCloud). We don’t keep a copy because we don’t have anywhere to keep it. Full privacy policy →
Download Brashen. Open it. Do the thing. Come back tomorrow.